using UnityEngine;
using System.Collections;

public class TileModel : MonoBehaviour
{
    #region Attributs
    private Vector2 _position;
    private bool _isHighLighted;
    #endregion

    #region Properties
    public Vector2 Position
    {
        get { return _position; }
        set { _position = value; }
    }
    public bool IsHighLighted
    {
        get { return _isHighLighted; }
        set { _isHighLighted = value; }
    }
    #endregion

    #region Methods
    // Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {

    }
    #endregion
}
